Which hero to choose in Wild Rift to start playing? Here is the question of the day! Among all the characters of LoL some are stronger, or less good depending on a particular situation. I have referenced here and thanks to feedback from seasoned players, a list of the best heroes of League of Legend Wild Rift according to their individual role and their starting location, whether Bot Lane, Mid Lane , Support Jungle or even.
The classification of the characters is made according to a rating from S to C.
S being the best heroes in Wild Rift A for Strong but not overpowered B for Good if used correctly C for Average, in other words: average, to be avoided.
Table of Contents
Best LoL Wild Rift Tier List Champions
Here is a first generic list of the best champions of LoL patch 2.1 and the most popular heroes. However, I invite you to consult in more detail the lists following the role and the location that you wish to play. Also you can search for a more advanced tier based on your favorite role. And yes, here, a hero classified S, can find himself D in the jungle for example!
Zed’s attacks against enemies below 50% Health deal bonus Magic Damage equal to 7% of their maximum Health. (10s cooldown per unique enemy)
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 80 Physical Damage (80 + 100% AD) to the first enemy they hit and 48 Physical Damage (48 + 60% AD) to other enemies in their path.
Living Shadow
Passive: Zed gains 35 Energy whenever an ability strikes the same enemy twice. Energy can only be gained once per cast ability. Active: Zed’s shadow dashes forward, remaining in place for 4.5s. Reactivating Living Shadow will cause Zed to swap positions with his shadow
Shadow Slash
Zed and his shadows slash, each dealing 70 Physical Damage (70 + 80% bonus AD) to nearby enemies and slowing them by 25% for 1.5s. Each enemy champion hit by Zed’s slash reduces Living Shadow’s cooldown by 2s
Death Mark
Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5s, the mark triggers, dealing Physical Damage equal to 64 (100% AD) plus 25% of all damage dealt to the target by Zed while the mark was active. The dash leaves a shadow behind for 6s. Zed reactivate Death Mark to switch positions with this shadow
Alistar is one of the most played champion in LoL Rift Wild S-Tier. He’s one of the best heroes in games. Frequently players use it either on Dragon Lane or Tank with lot of crowd control.
Stat
Level 1
Level 15
Ability Power
0
0
Armor
47
113
Attack Damage
58
109
Attack Speed
0.8
01/01/21
HP
650
2,54
HP Regen
9
21
Magic Resistance
43
66
Mana
345
919
Mana Regen
12
22
Movement Speed
453
453
Role
Build
Tank
Dragon Lane
AP
AD
Assassin
Skill
Description
Triumphant Roar
When Alistar takes damage, he Heals himself for 20HP and nearby allied champions for 40HP. Knocking up or stunning champions with Alistar’s abilities reduces the cooldown by 8 seconds
Pulverize
Deals 60Magic Damage (60 + 50% AP) to nearby enemies and knocks them up for 1 second
Headbutt
Dashes toward an enemy, dealing 55 Magic Damage (55 + 60%) and knocking them back.May target turrets to deal 150% bonus damage
Trample
Deals 100Magic Damage (100 + 40%) to nearby enemies over 5 seconds. If Trample damages an enemy champion five times, Alistar’s next attack within 5 seconds is empowered to deal an additional 40 Magic Damage and stuns for 1 second. Only one stack cam be gained per tick.
Unbreakable Will
Removes crowd control effects and gain 55% damage reduction for 7 seconds
Darius is one of the most played champion in LoL Rift Wild. He’s one of the champions of the games. Frequently players use it either on Baron Lane or Solo as a Fighter.
Stat
Level 1
Level 15
Ability Power
0
0
Armor
45
117
Attack Damage
77
154
Attack Speed
0.8
01/01/21
HP
650
2,4
HP Regen
9
21
Magic Resistance
48
71
Mana
345
919
Mana Regen
9
16
Movement Speed
464
464
Role
Build
Tank
Top Lane
AP
AD
Assassin
Hemorrhage
Attacks cause enemies to bleed, dealing 12 Physical Damage (12+ 30% of bonus) over 5 seconds. Can stack up to 5 times. Upon reaching full stacks, Darius gains Noxian Might for 5 seconds, gaining 29 Attack Damage and applying full stacks of Hemorrhage instead of 1.
Decimate
Swings his axe after a delay, dealing 39 Physical Damage (14 + 35%). Hitting enemies with the blade of the axe deals (40+ 100%), Heals himself for 15% of his missing Health for each champion hit (max 36%) and applies Hemorrhage.
Crippling Strike
Empowers his next attack for 8 seconds to deal an additional ( 30%) Physical Damage and slows by 90% for 1 second.
Apprehend
Passive: Gains 15% Armor Penetration. Active: Pulls in enemies in front of him, slowing them by 40% for 1.5 second
Noxian Guillotine
Leaps to execute a champion, dealing 106 True Damage (100+ 75%) increased by 20% per Hemorrhage stack, and applies Hemorrhage. Killing the target with Noxian Guilotine refreshes its cooldown and grants Noxian Might for 5 seconds and causes nearby minions and monsters to flee for 1.5 seconds
Evelynn is one of the most played Jungle champion in LoL Rift Wild. He’s one of the S-Tier Assassin champions of the games. Frequently players use it either on Jungle Role (99%) or Solo as a Fighter.
Stat
Level 1
Level 15
Movement Speed
470
470
Mana Regen
15
25
Mana
345
1031
Magic Resistance
38
61
HP Regen
11
21
HP
670
2140
Attack Speed
0,8
1,1
Attack Damage
64
115
Armor
45
106
Ability Power
0
0
Role
Build
Tank
Jungle/AP/AD/Assassin
Skill
Description
Demon Shade
Enters Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown. In Demon Shade, Eveylnn regenerates 17 Health (17 + 10%) every second when she is below 320Health. After level 5, Demon Shade grants her Camouflage
Hate Spike
Unleashes two lines of spikes, dealing 45Magic Damage (45 + 50%) each to all enemies struck. Can re-cast within 4 seconds
Allure
Curses target champion or monster for 5 seconds. Evelynn’s next attack or ability will expunge the Curse and slow them by 65% for 1.25s.If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1.25s. If the target is a champion, shreds their Magic Resist by 20% for 4s. If the target is a monster, deals additional 300 Magic Damage (300 + 60%).Casting Allure does not remove Evelynn from Demon Shade.
Whiplash
Whips a target with Lashers, applying on-hit effects and dealing Magic Damage equal to 55 plus 3% (3% + 0.015%) of their max Health. Then, gain 30% Movement Speed for 2 seconds.Entering Demon Shade enhances the next cast to pull Evelynn to her target, dealing increased Magic Damage equal to 75 plus 5% (5% + 0.02%) of their maxHealth to all enemies in the way
Last Caress
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. Deals 120 Magic Damage (120 + 75%), increased to 250% to enemies below 35% Health
Gragas is one of the most played champion in LoL Rift Wild. He’s one of the S-Tier champions of the games. Frequently players use it either on Jungle as Fighter. And have Magic Damage.
Stat
Level 1
Level 15
Ability Power
0
0
HP Regen
6
16
Mana Regen
15
28
Magic Resistance
38
61
Armor
40
106
Attack Damage
71
122
Mana
390
1,188
Movement Speed
453
453
HP
690
2,44
Attack Speed
0.8
01/01/21
Role
Build
Jungle/Ad/Assassin
AP
Tank
Skill
Description
Happy Hour
Casting an ability restores 42 Health (6%). (8s second cooldown)
Barrel Roll
Rolls a cask to target location that explodes upon re-casting or after 3 seconds. Enemies hit take 80 Magic Damage (80 + 70%) and are slowed by 40% for 2 seconds. The cask ferments over the first 1.5 Seconds, increasing the damage and slow amount by up to 150%. The cask reveals the are it is fermenting in and deals 50% damage to minions
Drunken Rage
Guzzles down the artisanal brew, reducing damage taken by 10% (10% + 0.04%) for 2.5 seconds. The next attack within 5 seconds after drinking is empowered to splash nearby enemies for bonus Magic Damage equal to 20 (20 + 65%) plus 8% of their max Health
Body Slam
Charges forward, colliding with the first enemy hit to deal 80 Magic Damage (80 + 60%) to nearby enemies. Enemies hit are also bumped backwards, stunning them for 1s. Body Slam’s cooldown is reduced by 3s if it successfully collides with an enemy
Explosive Cask
Hurls a potent cask that explodes when it lands, dealing 200 Magic Damage (200 + 70%) and knocking enemies away from the explosion’s centre. The cask has a fixed travel time.
Jhin is one of the most played champion in LoL Rift Wild. He’s one of the Marksman champions of the games. Frequently players use it either on Dragon Lane as Carry AP. it causes Physical Damage
Stat
Level 1
Level 15
Ability Power
0
0
HP Regen
6
14
Mana Regen
9
25
Magic Resistance
30
42
Armor
35
90
Attack Damage
66
185
Mana
390
1,188
Movement Speed
453
453
HP
660
2,27
Attack Speed
0.66
0.94
Role
Build
Dragon Lane
AD/AP/Assassin
Tank
Skill
Description
Whisper
Jhin’s hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack Speed will be converted into Attack Damage). The final bullet will critically strike and deal bonux execute damage. Whenever Whisper crits, Jhin gains a burst of 10% Movement Speed (10% + 0.4% per 1% ) for 2s.
Dancing Grenade
Launches a margical cartridge at an enemy, dealing 69Physical Damage (45+ 40% AD + 60% AP) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 35% damage each time it kills.
Deadly Flourish
Fires a long range shot that stops on the first champion hit, dealing (50+ 50% of AD) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin’s alles, or Lotus Traps within the last 4s, they are rooted for 1s and Jhin gains Movement Speed as though he had crit them
Captive Audience
Places an invisible Lotus Trap that reveals nearby enemies when walked over. It slows enemies by 30% before dealing 92 Magic Damage (20+ 120% of AD + 100% of AP). Subsequent hits deal 65% damage. When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed
Curtian Call
Channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 65 Physical Damage (50+ 25% of AD), increased by 3% for each 1% Health the target is missing. The 4th shot crits for 200% damage. Tap the cancel button to cencel the channel
He’s one of the Diver S-Tier champions of the games. Frequently players use it as Jungle. It causes Physical Damage
Stat
Level 1
Level 15
Ability Power
0
0
Mana Regen
0
0
HP Regen
9
19
Armor
35
101
Magic Resistance
38
61
Attack Damage
71
135
Mana
200
200
Movement Speed
470
470
HP
670
2,14
Attack Speed
0.8
1,01
Role
Build
Jungle
AD/Assassin
AP
Tank
Skill
Description
Flurry
Gains 50% Attack Speed for his next 2 attacks within 3 seconds. The first attack restores 20 energy and the second restores half of that amount
Sonic Wave
Sonic Wave: Fires an energy wave that deals 60 Physical Damage (60 + 100% bonus AD) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds Resonating Strike: Dash to enemy marked by Sonic Wave, dealing 60 to 120 Physical Damage (60 + 100% bonus AD to 120 + 200% bonus AD) based on its missing Health
Safeguard
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 80 (80 + 100% AP) for 2 seconds. Allows Iron Will to be cast within 3 seconds. Safeguard’s cooldown is reduced by 1 seconds with each attack. Iron Will: Empowers next attack to deal an additional 55 Magic Damage (55 + 80% AP) and gain 40% physical and Magic Vamp
Tempest
Tempest: Deals 90 Magic Damage (90 + 100% bonus AD) to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds. Cripple: Slows enemies hit by Tempest by 30% decaying over the course of 4 seconds
Dragon’s Rage
Kicks an enemy champion, dealing Physical Damage (150 + 200% bonus AD) and knocking it away. Deals equal to (150 + 200% bonus AD) plus of the kicked champion’s bonusHealth to enemies hit by the kicked champion and knocks them up for 1 seconds
Pix fires a barrage of 3 bolts that deal a total of (15+ 15% of AP) at whatever Lulu attacks. These bolts can be blocked by other units. Pix can attach to other champions by casting some of Lulu’s abilibties, revealing them if they are an enemy or aiding their attacks instead of Lulu’s if they are an ally
Glitterlance
Lulu and Pix each fire a piercing bolt that deals 50 Magic Damage (50+ 30% of AP) to the first enemy hit and 70% damage to additional enemies. Enemies hit are slowed by 80%, decaying over the next 2 seconds
Whimsy
Pix creates a faerie ring, attaching to the first champion that enters for 5 seconds and casting an additional effect on them. On Allies: Grants 30% Movement Speed (30+ 5% of AP) and 25%Attack Speed for 3.5 seconds. On Enemies: Polymorphs the enemy for 1.25 seconds, disabling them from attacking or casting abilities and reducing their baseMovement Speed to 60. Pix’s ring will prioitize polymorphing enemies over speeding up allies
Help, Pix
Attaches Pix to target enemy or ally champion for 2.5 seconds. On Aliies: Grants aShield that absorbs 70 damage (70+ 60% of AP) for 2.5 seconds. On Enemies: Deals 80Magic Damage (80+ 40% of AP)
Wild Growth
Enlarges an ally champion, knocking nearby enemies into the air for 0.75 second(s). For the next 7 seconds, the ally champion gains 300 bonus Health (300+ 50% of AP) and slows nearby enemies by 30%. Tap to cast on self
He’s one of the Diver S-Tier champions of the games. Frequently players use it on Jungle as a Fighter.
Stat
Level 1
Level 15
Ability Power
0
0
HP Regen
9
23
Mana Regen
15
25
Magic Resistance
38
61
Armor
40
95
Attack Damage
77
128
Mana
300
762
Movement Speed
470
470
HP
670
2,14
Attack Speed
0.8
0,02
Role
Build
Jungle
AD/Assassin
AP
Tank
Skill
Description
Berserker Rage
Olaf gains 1% Attack Speed per 1% of his missing Health.
Undertow
Throw an axe, dealing 87 Physical Damage (80 + 100% bonus AD) and slowing for 2 seconds. Picking up the axe reduces Undertow’s cooldown by 4.5 seconds
Vicious Strikes
Gains 50 Attack Speed, 16% Physical Vamp, and increase incoming healing by 0.5% per 1% of missing Health for 6 seconds
Reckless Swing
Dash to an enemy and deal 110 True Damage (70 + 50% AD). If the enemy does not die, Olaf takes 33 True Damage (21 + 15% AD). Attacks lower thee cooldown of Reckless Swing by 1 second.
Ragnarok
Passive: Gain 20 Armor and Magic resist.Active: Becomes immune to crowd control and gains 53 Attack Damage (30 + 30% AD) but loses the passive effect for 6 seconds. Also gains 20% Movement Speed when moving toward enemy champions for `1 second upon cast. Ragnarok can be cast while under the effects of crowd control
She’s one of the S-Tier Burst Mage champions of the games. Frequently players use it on Mid Lane or on Dragon Lane. She cause Magic Damage.
Stat
Level 1
Level 15
HP Regen
8
16
Mana Regen
12
28
Ability Power
14
14
Armor
30
79
Magic Resistance
30
42
Attack Damage
46
84
Mana
435
1,233
Movement Speed
447
447
HP
570
2,18
Attack Speed
0.75
0.75
Role
Build
Mid Lane
AD/AP/Assassin
Dragon Lane
DL AD Assassin
DL AP
Skill
Description
Clockwork Windup
Orianna’s Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.Attacks deal 16 bonus Magic Damage (13 + 15% AP). Subsequent attacks against the same target within 4s deal an additional 4 Magic Damage (3 + 3% AP). Stacks up to 2 times
Command: Attack
Commands the Ball to fire forward a target location, dealing 67 Magic Damage (60 + 50% AP) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).The Ball remains at the target location afterward
Command: Dissonance
Commands the Ball to release an electric pulse, dealing 69 Magic Damage (60 + 60% AP) to nearby enemies.The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds. The effect diminishes over time
Command: Protect
Active: Commands the Ball to attach an allied champion, granting aShield that absorbs 66 damage (60 + 40% AP) for 4s, dealing 65 Magic Damage (60 + 30% AP) to enemies it passes through.Passive: The Ball grants 10 Armor and Magic Resist to the champion it is attached to
Command: Shockwave
Commands the Ball to unleash a shockwave, dealing 160 Magic Damage (150 + 70% AP) and launching nearby enemies toward the Ball after a brief delay
Every 40 seconds, gains a 31 Health Shield (31 + 80% AP). Attacks and abilities on enemy champions reduce this cooldown. Lover’s Leap – Xayah and Rakan can join each other’s recall. Both will reach the Summoning Platform when the initiator’s recall ends.
Gleaming Quill
Flings a magical feather that deals 70 Magic Damage (70 + 60% AP) to the first enemy hit.If the feather hits a champion or epic monster, Rakan resotres 22 Health (15 + 7 + 70% AD) to himself and nearby allies after 3s or when he touches an ally
Grand Entrance
Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 Magic Damage (70 + 70% AP) and knocking up enemies
Battle Dance
Flies to an allied champion, granting them aShield that absorbs 45 damage (45 + 80% AP) for 3s. Can be re-cast for free within 5s. When cast on Xayah, the Shield amount is doubled and the cooldown is reduced.
The Quickness
Gains 50% Movement Speed for 4 seconds. Touching enemies deals 100 Magic Damage (100 + 50%) and charms them for 1s. This may only occur once per unit. The first champion charmed grants Rakan 100% decaying Movement Speed
Wukong is one of the most played champion in LoL Rift Wild. He’s one of the Diver S-Tier champions of the games. Frequently players use it either on Baron Lane and Solo Lane as a Fighter.
Stat
Level 1
Level 15
Ability Power
0
0
HP Regen
8
18
Mana Regen
15
28
Armor
35
96
Magic Resistance
38
61
Attack Damage
65
129
Mana
345
919
Movement Speed
437
437
HP
670
2,14
Attack Speed
0.80
1,01
Role
Build
Top Lane
AD/Assassin
AP
Tank
Skill
Description
Stone Skin
Wukong and his clones’ attacks and abilities apply Crushing Blows to the target for 5 seconds (max 5). For each stack, Wukong and his clones deal 3% increased damage to the target
Crushing Blow
Passive: Gains 150 range for his next attack after casting an ability for 5 seconds. Active: Empowers his next attack to deal an additional (30+ 10% of AD) and heal Wukong for 32 (15+ 25% of AD). 50% healing against minions
Warrior Trickster
Becomes invisible for 1 seconds, leaving behind a clone for 3.5 seconds that attacks nearby enemies for 20/30/40/50% damage. The clone will mimics Golden Staff ‘s Ability cast when Wukong casts it.
Nimbus Strike
Dashes to a target while sending clones to 2 additional targets, dealing (60+ 80% of AD). The clones strike the original target if there are no additional targets for 15% damage. Gains 35% Attack Speed for 4 seconds after dashing
Cyclone
Extends his staff and spins to gain 30% Movement Speed, dealing equal to ( 220% of AD) plus 8% of enemies’ maxHealth over 2 seconds. Enemies that are hit for the first time are knocked up. Can be recast once within 8 seconds
She’s one of the S-Tier Marksman champions of the games. Frequently players use it on Dragon Lane as Carry. She cause Mixed Damage.
Stat
Level 1
Level 15
Ability Power
0
0
Armor
30
91
Attack Damage
60
111
Attack Speed
0.75
0.94
HP
570
2040
HP Regen
6
16
Magic Resistance
30
42
Mana
390
1076
Mana Regen
9
22
Movement Speed
447
447
Role
Build
Dragon Lane
AD/Assassin
AP
Skill
Description
Rising Spell Force
Gains 10% Attack Speed for 8 seconds when hitting abilities, stacking up to 4 times
Mystic Shot
Fires a bolt, dealing 84Physical Damage (20 + 110% AD + 30% AP).Hitting a target reduces Ezreal’s other ability cooldowns by 1.5 seconds. Applies on-hit effects
Essence Flux
Fires an orb that sticks to a champion, epic monster or structure for 4 seconds. Hitting the target with an attack or ability detonates the orb, dealing 80 Magic Damage (80 + 60% AD + 75% AP) and refunding 60 Mana
Arcane Shift
Blinks to target location and fires a bolt, dealing 80Magic Damage (80 + 50% AD + 75% AP).Prioritizes enemies hit by Essence Flux, then the nearest enemy.
Trueshot Barrage
Fires an energy wave, dealing 350 Magic Damage (350 + 100% bonus AD + 90% AP).Deals 50% reduced damage to minions and non-epic monsters
Malphite is one of the most played champion in LoL Rift Wild. He’s one of the S-Tier Tank champions of the games. Frequently players use it on Baron Lane (Top) as a solo Tank.
Stat
Level 1
Level 15
Ability Power
0
0
Armor
45
106
Attack Damage
52
103
Attack Speed
0.8
1,01
HP
650
2260
HP Regen
9
21
Magic Resistance
38
61
Mana
345
919
Mana Regen
15
25
Movement Speed
517
517
Role
Build
Baron Lane
AD/Assassin
AP
Tank
Skill
Description
Granite Shield
Shield 65 damage (10% maximum Health) after not taking damage for 8s.
Seismic Shard
Launches a shard that deals 70 Magic Damage (70 + 50% AP), slowing the target by 15%, and hasting Malphite by 15% for 3s
Thunder Clap
Passive: Gains 7 Armor (15% Armor).Active: For the next 6 seconds, attacks deal 15Physical Damage (10 + 20% AP + 10% Armor) in a cone. The first attack is empowered to deal 39 bonus Physical Damage (30 + 40% AP + 20% Armor) to the target.
Ground Slam
Slams the ground, dealing 66 Magic Damage (50 + 50% AP + 35% Armor) to nearby enemies and reducing their Attack Speed by 30% for 3s
Unstoppable Force
Charges to the target area, dealing 200 Magic Damage (200 + 90% AP) and knocking up nearby enemies for 2s
Bad
Good
Excelent
Garen
Yasuo
Camille
Akali
Orianna
Fiora
Darius
Katarina
Alistar
Braum
Darius
Evelynn
Gragas
Jhin
Lee Sin
Lulu
Olaf
Orianna
Rakan
Wukong
Ezreal
Malphite
Zed
A-Tier – Wild Rift Tier List Champions
Ahri
Akali
Blitzcrank
Camille
Corki
Draven
Fiora
Fizz
Garen
Graves
Jax
Kai’Sa
Katarina
Kennen
Miss Fortune
Nami
Seraphine
Shyvana
Sona
Teemo
Tristana
Varus
VI
Xayah
Xin Zhao
Yasuo
B-Tier – Wild Rift Tier List Champions
Amumu
Ashe
Aurelion Sol
Dr Mundo
Janna
Jarvan IV
Jinx
Lux
Master YI
Nasus
Singed
Twisted Fate
Vayne
C-Tier – Wild Rift Tier List Champions
Annie
Soraka
Tryndamere
Ziggs
It may be that depending on the position played or the opponent opposite poses a real problem, or conversely a great ease. By clicking on the champions above, you will find unique information for each of them.